It’s a game my friend (by the name of William Song) and I made for our Programming 12 class while we were still in high school (yeap… distant past =D).
We got the inspiration from the very popular helicopter game (at least in our class), but added in a few elements, and made it under water.
He did the hard work – graphics design, googling, and editing. I did the easy part – coding =D.
The objective of the game is to dodge all the icebergs floating around, as well as the scary-looking icicles, while eating as many fishees as you can (gives you HP).
It’s open ended, the the rate of score increase (dscore/dt) is quadratic to the speed (controlled by the horizontal position of your cursor), and of course, by the fundamental theorem of calculus, that means your score as a function of time is cubic to the speed.
Contrarily to popular belief, there is no hidden final boss at the end. We thought about adding a shark… but yeah… sharks generally don’t chase penguins around… I hope =).
Enjoy! (the horizontal of cursor location determines speed. hold down the left mouse button to elevate)
Yes, the background music is from The Little Mermaid =P. Didn’t have the budget to hire a composer haha.
I was going to port it to the PSP during the summer… but eventually gave up. I tried to implement anti-aliasing in C, but the CPU in the PSP is just too slow. And apparently I need to learn the assembly of whatever CPU the PSP uses (MIPS I think) if I want to use the graphics hardware, or even SIMD (single-instruction-multiple-data, aka vector math) instructions, so yeah… screw that.